Why a developer blog
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A few years ago, I started to re-write all of F-Sim on top of Unity 3D. The idea was to build a solid foundation for upcoming F-Sim apps, and to benefit from Unity’s cross platform capabilities.
A few years ago, I started to re-write all of F-Sim on top of Unity 3D. The idea was to build a solid foundation for upcoming F-Sim apps, and to benefit from Unity’s cross platform capabilities.