Why a developer blog
A few years ago, I started to re-write all of F-Sim on top of Unity 3D. The idea was to build a solid foundation for upcoming F-Sim apps, and to benefit from Unity’s cross platform capabilities.
A few years ago, I started to re-write all of F-Sim on top of Unity 3D. The idea was to build a solid foundation for upcoming F-Sim apps, and to benefit from Unity’s cross platform capabilities.